ClassFoo* foo;if (foo == NULL) { // do someting..}I compiled above code in Xcode simulator and iPhone, do something runs correctly as I expect.
However, on Android (foo == NULL) returns false, so do something never got to execute. I'm compiling the code with APP_CPPFLAGS := -std=c++11 in Application.mk.
So you'd better initialize pointer to NULL to ensure your code runs correctly on both iOS and android...
ClassFoo* foo = NULL;if (foo == NULL) { // do someting..}BTW, working with android NDK and SDK really sucks.
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